Sheets

=Sheets=

In OMM, Sheets are most commonly used to create character sheets, but can be used for other functions, like GM Cheat Sheets.

The Sheet Editor
You can edit sheets from outside a Verse by going to the Verse Home screen and clicking "Edit" next to the invite links at the top of the screen, or by enabling "Verse Editing" in User Settings within the Verse.

Either way, from there select "New" and then "Sheet" to create a new Sheet or, to edit an existing sheet, use the search function and then select the sheet you wish to edit.

Tags
These keywords will be searchable in the Library of Sheets.

Name
What you wish to call the Sheet. Pick something descriptive and easy to find. For example, "Star Wars D6 Base Sheet" or "Vampire the Masquerade Malkavian Sheet"

Icon
Which Icon from the Library you want to identify the Sheet by.

Color
The background color for the Icon.

Description
Additional info about the sheet, also will be findable in the Search function.

Show in Character Creator
Enabling this option will allow PLayers to find this sheet when creating a Character in the Character Creator.

Card Sheet
Sheets with this enabled won't pop up in the Library except when pulling Sheets for Deck Blocks with "Pull from Library" enabled. This is good for, say, spells or feats in D&D terms.

Views
Views are different contexts in which the Sheet will be viewed. The default is "Full".

HUD
This View is what people assigned this Sheet will see on the righthand corner inside your Verse. Good things to put here include HP, the relevant data needed for rolls, etc.

Inspect
When you click on a character in a Verse, you see their character art, but you also see in the top righthand corner of that window a button to see their Sheet. I believe this is the Inspect view.

Block
When using Sheet Blocks, the Block view determines what is imported from a Sheet in such Blocks.

Deck
Similar to Sheet Blocks, except Decks display Sheets marked as Cards (to access them, you must enable "Pull from Library" on the Deck block).

Action [New Feature!]
Allows you to add a view to the Shortcut Bar.

Blocks
Blocks are the elements you can use to create a Sheet. Simply click and drag them to add them onto a Sheet.

Spacers
Spacers are what they sound like - they are dividers/spacers that can help make your Sheets look prettier. Once you place one, you can click and drag from its corner to change it to the size you like. You can also hover over it to bring up a context menu that allows you to duplicate it, lock it so Players cannot edit it, change its settings (the cog icon), or delete it (the trash can icon). The Settings for Spacers you can currently change are:. Border color/size. Background image/color. Function (set a Block ID - this doesn't do anything yet).

Headers
Similar to Spacers, the main difference is that Headers include text. By default, the font size is 48, but you can change this in the Header's settings. You can add clarifying information on the right side of the Header, in the tiny white circle marked "i".

The Settings for a Header include:

Content Tab
Text Read Only in Game - this is new, but I think it's rather self-explanatory.

Styles Tab
Inner spacing - Seems to modify how much space before the Header text. Accent Color - Doesn't seem to do anything? Border color/size. Background image/color. Heading Text - Changes the font, color, style, size, and alignment of the Header. There is also an "All Caps" button you can turn on and off.

Function Tab
Set a Block ID - Sets an ID for the block.

Short Text
This Block displays Text with a Label by default. Good for say, Fate's Aspects. The Settings for a Short Text Block include:

Content Tab
Text Read Only in Game - Self-explanatory. Toggle Long Text - This will allow users to "toggle" whether they want the text to display as a "Long Text" box.

Styles Tab
Inner spacing - Seems to modify how much space before the Header text. Accent Color - Doesn't seem to do anything? Border color/size. Background image/color. Body Text/Label Text - You can change font size, color, style, etc. for both the main text (body text) or the Label separately. Hide Label toggle - Makes only the body text visible. Label Position - If you'd prefer the label text to be on top, you can change that here.

Function Tab
Set a Block ID - Sets an ID for the block.

Long Text
This Block displays Text in a long text box with a Label on to identify it. The Settings for a Long Text Block include: All the same ones as for Short Text, except the "Toggleable Long Text" obscures the body text when turned on.

Number
This Block displays a Number with a Label to describe what the number represents.

Content Tab
Arrow Type - Changes whether you want to display the "up" and "down" arrows horizontally or vertically. Hide Arrows - Makes it where you must type in order to change the number displayed in the Number block.

Styles Tab
Everything that you would find in a Short/Long Text Block.

Function Tab
Block ID - if you want the Sheet to do some math with this Number, you can set an ID for this Block. Value - This function is still in early days, but you can set this Number to display values of other Blocks and do math with those values. I believe this value will only display inside the Verse.

Image
This Block displays an Image from your computer.

Content Tab
Repeat Image - Fills the full block with repeats of the same image, good for custom borders. Scale Image - When toggled on, displays the original image size instead of making the image size fit the block size.

Styles Tab
Inner spacing Border size/color Background color/image

Function Tab
Block ID - Sets an ID for the block.

Icon
This Block displays an Icon from the Icon library.

Content Tab
Icon - The Icon you wish to display Background - the Background color/pattern Size - what it sounds like.

Styles Tab
Inner spacing Border size/color Background color/image

Function Tab
Block ID - Sets an ID for the block.

Name
Changes the Player Character's name.

Styles
Same as Headers.

Function
Same as Headers.

Pronouns
Changes the Player Character's pronouns.

Styles
Same as Short Text.

Function
Same as Short Text.

Portrait
Displays a portrait of the character when in game (inside the Verse with the sheet assigned to a Character).

Styles
Same as Images.

Function
Same as Images.

Quote
Displays a "note-like" text field.

Content
Text read only in game - self-explanatory.

Styles
You can change font size, style, alignment, and color here, but it does not look like you can change the background image.

Function
Block ID - set an ID for this block.

Counters
Displays a counter in one of three styles described in 'Contents".

Content
Options - the number of "checkboxes", 'teeth", etc. Counter - Can be 'checkboxes" (dots), teeth (designed for Blades in the Dark), or Inspiration (I don't know, they look like suns.)

Connect to Health - Linking your Counter to health will make it control the character's HP display in game.

Inverse Health - with this enabled, when you check a box, it does damage rather than healing.

Swap Direction - reverses the direction of the counter.

Styles
Same as Headers, but the accent color affects the Counter "filled-in" color.

Function
Block ID - set an ID for this block.

List
Displays a List of items with checkboxes next to them,

Content
List Type - currently no options other than "Checkboxes"

Styles
Same as Counters only the "Accent Color" affects the checkboxes.

Function
Block ID - set an ID for this block.

List
Displays a List of items with checkboxes next to them,

Content
List Type - currently no options other than "Checkboxes"

Styles
Same as Counters only the "Accent Color" affects the checkboxes.

Function
Block ID - set an ID for this block.

Select
Displays a drop-down box of items to select from.

Content
Allow multiple selections - self-explanatory Options - the items you want Players to be able to choose from Toggleable long text - when enabled, allows you to enter more information on the select box.

Styles
Same as Shot Text.

Function
Block ID - set an ID for this block.

Table
Displays a table, good for displaying character generation information, etc.

Tables currently make all columns equally spaced.

Content
Cols - the number of columns you'd like to display. For rows, click the plus icon with the green background on the bottom of the Table block.

Options - the items you want Players to be able to choose from Toggleable long text - when enabled, allows you to enter more information on the select box.

Styles
Same as most Blocks. with the exception that there are fields to change Header Row colors, even rows, odd rows, display or hide borders, etc.

Function
Block ID - set an ID for this block.

Stats
Displays a Stats block, which can be set to be integrated with Roll Types.

Content
Options - In checkbox mode, creates the selected number of "checkboxes" (looks like dots).

Enable Stat Block Roll - if you need a roll that combines the total value of everything in the stat block, you can enable this toggle.

Block Roll - the Roll Type for the Block Roll.

Stat Roll - the Roll Type to use with each Stat. Stat Type - Forged in the Dark setting makes the stats Counters, Modifiers makes them numerals, and D&D is what it sounds like, takes the values of the Stats and shows you their modifiers. (18 is +4).

Show Advantage Controls - Toggle designed for D&D.

Styles
Same as most Blocks.

Function
Block ID - set an ID for this block.

Value - This is still under construction, but will eventually allow you to connect Stats to the values of other Blocks.

Roll
Allows you to type in a roll of xdx with modifiers. Compatible with Roll Types.

Content
Roll Types - Allows you to select a Roll Type.

Styles
Same as most Blocks.

Function
Block ID - set an ID for this block.

HP
Allows you to edit the health display for a character.

Content
Connect to Character Health - self-explanatory, a toggle that connects this Block to your character's display Health.

Hide Arrows - if you'd rather not have up/down, left/right arrows, this hides them.

Arrow type - change whether the arrows go left/right or up/down.

Styles
Same as most Blocks.

Function
Block ID - set an ID for this block.

Current HP - Will eventually allow you to automatically set current HP to values dependant on other blocks.

Max HP - Same as above, but for the maximum amount of hit points rather than the current amount.

Feat List
Allows you to create a list of "Feats" - designed for DND, but could also be used for say, Stunts in Fate Core games.

Send in Chat
You can share a Feat in Chat with this button.

Toggle Details
You can hide or expand the details of Feats with this toggle arrow.

Content
You can change how many checkboxes are attached to each Feat here.

Styles
Same as most Blocks.

Function
Block ID - set an ID for this block.

Clock
Creates a countdown clock, designed for Forged in the Dark, but could also be used for Monster of the Week and some other PbtA games.

Segments
How many segments you want the clock divided into.

Styles
Same as most Blocks.

Function
Block ID - set an ID for this block.

Action List
Designed for D&D, allows you to make a list of different rolls, usually for attacks.

Content
You can select a Roll Type here.

Styles
Same as most Blocks.

Function
Block ID - set an ID for this block.

Skills
Designed for D&D, allows you to make a list of Skills and proficiency levels.

Stat Options
This allows you to connect a Skill to a Stat, like in D&D.

Roll Types
Allows you to connect a Roll Type to the block for Skill rolls.

1/2 or 2x Proficiency Options Toggle
What it says on the tin.

Styles
Same as most Blocks.

Function
Block ID - set an ID for this block.

Proficient/Modifiers/Advanced Proficiency - Not sure what each of these do.

Harm Table
Designed for Forged in the Dark games, I think?

Styles
Same as most Blocks.

Function
Block ID - set an ID for this block.

Harm Table
Designed for Forged in the Dark games, I think?

Styles
Same as most Blocks.

Function
Block ID - set an ID for this block.

Status
Displays Statuses put on a character.

Styles
Same as most Blocks.

Function
Block ID - set an ID for this block.

Animation
Displays an Animation from the Library.

Content
Animation - the animation you wish you display.

Loop Forever/Loop Finite - Toggles on and off looping ad infinitum.

Play Animation on Self - will put the animation on a character in the game.

Styles
Same as most Blocks.

Function
Block ID - set an ID for this block.

Sheet
Displays a Block View from another Sheet. The Sheet can currently only be set in game.

Function
Block ID - set an ID for this block.

Deck
Displays a Deck View from another Sheet. You can select the Card outside the game.

Content
Show Sheets from Library Toggle - allows you to add Sheets marked as Cards Only.

Function
Block ID - set an ID for this block.